meditation in vr

The user's breath alters the virtual environment, and the visual and sound evolution of this environment encourages them to adopt a breathing rhythm conducive to active meditation.
suspiria video game 

The atmosphere and aesthetics of the film Suspiria (1977) are recreated within an escape game by transforming cinematic elements into game mechanics. The player can manipulate objects, lights, and camera angles to escape from a strange and oppressive enclosed space.
museum firefly

This connected object is a sound lantern that guides the visitor's journey through spatialized visual and sound interactions. The light intensity increases, and an ambient sound activates as the visitor approaches a target area, creating a playful, non-linear sensory experience. The project was conceived as a part of the nocturnal exhibition program at the Petit Palais
immersive beach

A staging that integrates digital elements into a natural setting proposes to project anonymous messages in the form of waves along the shoreline. Visitors are invited to dip their feet into the water to read the texts and interact with the ephemeral projections.
miss ko video mapping

Miss Ko is a restaurant inhabited by a mysterious spirit. To decorate the space for the New Year's Eve party and immerse guests in the character of Miss Ko, the main corridor transforms into the stage for a parade of unusual objects that have fallen from her bag.